Back in 2004 I made into Art Making through the Computer Graphics, 3D door.
Everything was new and exciting, specially because it was something that was incredible alien to all the options, a young boy of my age and social status (in my country), would have as an possible choice for a carrer.
Curiously enough, I got 3D very fast.
Being a more technical side of the Art, creating using the 3D tools was much more easier than drawing and painting for me, even with the limited set of tools that existed back in the day.
I think this happened because 3D was more Logical and Practical, less "Philosofical" and Conceptual that is to create with traditional tools. The appealing for a young mind, hunger to visuals and very interested in learn fast, was bigger.
These (below) are images of a first "Real Project" I did to showcase my work to other people.
It was for an 3D Contest on the School I learned Computer Graphics - that later lead me to a very cool job on this same place.
s week, an old friend, who I had the pleasure to teach Game Art in the past, reminded me about those characters.
It was such good feeling to know, that in someway, I made an entry on his Visual Library. :)
Thanks Luiz for the memories.
Thanks Cadritech and Rodrigo Cruz for the opportunity.
This new art was made for all of you:
A different way of thinking.
For when you want to Add a bit more to your Drawings:
This is my usual approach - it´s a Design Only type of Drawing.
I'm lately feeling this kind of presentation just appeals to the small bubble/circle of people who, logically, likes to see Designs (to celebrate or criticize, both are valid)...
Adding some elements of Story to the presentation (frame, castle in fire on the BG, broken stuff) the overall image is more complete and, somewhat, approachable to a bigger audience. They can Play with the Design too and create their own Narrative.
Design only = Selfish; just me and the gang can play with.
Design + Story = Everyone can join the fun.
Think about it.
Again, a conversation on Bjorn Hurri´s Discord server triggered a new discussion that I want to register as an Article here on my blog.
This time the subject is a specific style of painting that´s seems to get the attention of people interested in Illustration and Concept Art work.
First: A brief story of the Painterly Style
Please keep in mind that everything state here is purely based on my observation and experience only. No proper research was made (but I'm sure it´s not all bs);
Was Craig Mullins the father of the 'Painterly' style in the world of Digital Art?
Maybe not the first to achieve such look, but indeed a first-reference among Artists. Specially Traditional Artists who were intrigued by the possibilites of the, at the time, new digital media.
When I discovered Digital Paiting, the 'Airbrush look' was the bomb!
Very popular on the Comics (rememberLiquid! ?) - this style was indeed impressive to look at, because the art produced were Clean, Crisp and almost 'realistic'.
"Wow! Looks like it was made on the computer - once said the innocent Dado"
It´s maybe the first popular method of Digital Painting because the available tools at the time, were propitous to this way of creation (Paths, Selection Tools, Aibrush and Gradient tools, mouse as the input device).
The art of Mullins (and probably many others that I don´t know) - took apart from the statuos-quo because of the Natural feeling of the Brushstrokes. The Brush tool and the Wacom are now the primary tools. And this was a game changer.
** My oppinion:
After the raise of this way of painting (Painterly) the softwares became more aware of this method of creation. They started to focus on the Emulation of real Art, as the Artists became to use this kind of 'traditional' look on his Digital Artwork more often.
"Please raise the hands who never overlayed an old paper texture over a digital painting..."
Nowadays, Painterly is common-term among Digital Artists.
It´s a style, way of painting, that can be created on every major painting tool and it´s a blasphemy to say that: we just try to emulate Traditional Artists on the computer. There´s a different set of techniques to achieve such look digitally. Making it a unique style.
But it´s important to observe that behind the Style there´s a big (and most valuable reason) to use this technique:
** it shows the hand of the artist. It´s more Expressive.**
Here´s an exercise that I consider a sucess on 'painterly
- at the time I was very into Matt Dixon´s art (wich still one of my favs because of his style and themes).
Lately on the Artstations and Facebooks we´re being presented by a different casts of Artists.
They're Russians, Chineses, Koreans and from small countries of Europe...
...and we think they're Wizards!
A friend of mine presented me to the work of Piotr Jabłoński - a Polish painter.
The guy is obvisiouly talented and his work speaks by itself. Case closed.
What intrigued me (and the friend) on his work, is the 'look' (style of painting) that seems to be very popular nowadays (not saying on a pejorative way) - it´s a visual style that reflects great knowledge of Form, Light and painting technique.
Just pop Artstation now and see how this is the new look of the Cool Kids. Lot of paintings on the top-row share this visual.
I maybe obvious to you. But seems it´s like a School of painting that is, just now, more evident on this part of the planet.
With this Article I don´t want to raise the awareness of a new fad (again, not pejorative use of the word) - the text here is just to register some thoughts that I can use to apply on my own thing. Even being a very different approach and style.
Here´s some points on this "Painterly 2.0" style:
This, **OF COURSE** - it´s a superficial look on their techniques. Don´t be fooled thinking that this is the only reasons why their art looks so cool, crisp and clean.
Behind that there´s, probably, a School of thought that have some differences of the ones we´re used on our side of the world; greater focus on precision, per example.
A first analysis
I can say the way of handling the painting is a big deal on this style (and on the usual painterly style too).
Please check the first minutes of those videos:
I'm not sure if the Artist here is overacting on those demonstrations, but I'm interested on the pace/rhythm that he lay down the strokes. And when they do it, it´s more like a VOOOSH (precise cut of a sharp knife in direction of the form)...
not like a rake, rake, rake that´s my usual method of painting
Something like this...
left: my usual, careless way of painting (rake);
right: me trying to emulate the directional brushstroke on the video above (knife)
I think the example can give you an idea how even using a textured-look type of brush, doing the marks on the rake style "kills" the painterly look. Most of the painting programs build the pixels over each other, flattening the marks.
I remember ArtRage and Painter having brushes with a Impasto-look; but those tools are not-practical for daily usage.
When I tried to use the more thoughtfull, directional marks, the overlay of each the brushtrokes are more visible and the form shows a 'tactile' feel that I think it´s very pleasure to the eyes.
Conclusion (so far):
I thank you for the reading and, please, let me know if you have something to add to this conversation. On Discord or Commenting below.
As I commented on 30min warmup Discord´s group:
For starters I do think Asaro´s head planes are too subtle/intricated; but I can see it´s value to try understand it´s planes so you can start seeing on people´s faces.
You can find a nice 3D representation of the Asaro´s head online:
Holding ALT + Right Mouse click on the Sketchfab interface you can move the lights; even more superior than CSP realtime render.
If you use Clip Studio Paint you can easilly load the OBJ 3D file on the program, rotate and move the light around - even add some 'post processing effects ' like Binarization, Levels Adjustments eg; here´s a screenshot:
Philippe Faraut casts are beautifull done:
Feels a bit harsh/stylized though...
"...The more easy and cheap it is to use those Digital Tools, they´re not practical and removes a lot of the tactile feeling / real world lightning conditions experience of using a physical cast...."
But we can´t deny the usefulness of such tool.